🧶 LOG 000: BEGIN

…is a 2D physics platformer game about a rotund bouncy guy (pictured).

It’s kind of like Super Mario Bros. with a squash ball, where instead of running and jumping, you are flinging yourself across levels and bouncing into walls, deadly spikes, boost pads and other gizmos.

The game is super easy to pick up, because you control it entirely with a single controller stick or mouse.

WHAT?

Here is the list of things I am set on:

  • This is a game about squishy, bouncy things
  • I am developing it with the Unity game engine and C# programming language
  • It is strictly single-player
  • I am bound to using only one analog stick/mouse for input

Here is what I’m not set on:

  • Everything else

I am at such an early stage of development that it would not be sensible to lock myself into any one aesthetic, setting or narrative. Right now, I am at the throwing-stuff-at-the-wall-and-seeing-what-sticks (or bounces 👹) phase. It is scary, but also exciting! I am staring down the video game equivalent of a blank page, on which I can write anything I want.

WHY?

I have historically been a serial un-finisher of game dev projects. Some can be seen (or even played) on my old portfolio site. If you try any of them, try Disasteroids (it’s pretty fun).

I’m deciding to kick the not-finishing habit and go all-in on this one. This blog will (hopefully) act as a no-motivation deterrent; I very much enjoy showing my game progress to my friends and loved ones, and this way, I can have a single place to point them to when I have something new to talk about.

Speaking of which…

WHEN?

I aim to post updates every 4 to 6 weeks, or whenever I have something cool to show.

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